RRR RECORDS - A New Label and a
New Chance for Musicians
A conversation with Derek Nakamoto
Derek, let’s talk about your background
for a second. One look at your list of credits tells us that
you have worked with some of the most successful artists in the
world as a Producer, Arranger and Songwriter. Why the shift to
starting a label?
Well, it’s not much of a shift actually. I used to balance
my schedule between working on major label releases as a producer/arranger
and working with independent talent. In recent years – as
everybody knows – the influence of record labels, especially
majors has been greatly diminished. I think labels stopped doing
more and more what I believe is so desperately needed: true artist
development. At the same time many artists take matters into
their own hands and self-produce, self-package, self-manage and
not surprisingly end up with a sub-par record in the process.
So what is new and different about RRR (or “triple R”)
when compared to traditional record labels in a nutshell?
Quite a bit actually (laughs). Essentially I
took some of the things that labels did very well but have stopped
doing over the years, largely due to high cost and have merged
it with a business concept that fits into the digital age.
Please explain…
Well, I think that the most important thing for a label to do
is match a project with a producer and truly develop the artist.
In the process you also develop the material, and effectively
come up with a collection of songs that gets to be released to
the public. And then the public decides whether they like the
music or not.
And you believe traditional labels are not doing
this anymore?
I think many times they are doing it ineffectively. At RRR it’s
a rather simple process. I pick artists I am producing. If we
come to an agreement about the artistic approach we are going
through a creative process together that takes up to four weeks.
In those weeks we select 4 to 6 great songs from their repertoire,
pre-produce, record, master and package them. It’s a very
intense time, but the result is a world-class musical product
that comes out in a very reasonable amount of time.
Wow. Many major or even big indie labels take up to two years
from project start to release date…
Exactly. And you can’t blame them. They need to get ready
to slate release dates and plan a whole fiscal year in advance.
If you’re signed to a label whose roster includes U2, forget
about releasing an album the same month. Also forget releasing
a debut album around Christmas. Traditional labels are very reluctant
to set a release date for any album before it’s finished.
So they think about a date once the album is finished, which
adds even more time to the mix. At RRR we know how important
it is for people these days to get their product out into the
world and get instant feedback on their work. Also, just think
about the creative vacuum a band or singer falls into when they
are waiting a full year for their debut album to be released.
How long does it take RRR to release an album?
Usually about 6 weeks after mastering the album the project
is available as a digital release. We do not manufacture regular
CD’s anymore but the artist is free to press CD’s
and sell at shows if they want to.
Wait a minute…you don’t even make “real” silver
plastic CD’s anymore?
From a business perspective it simply is not worth doing this
anymore. For retailers to order CDs, the shipping cost to the
retailer, the manpower needed to handle returns… it’s
just not worth it as a business model. You end up spending $100
to make $20. No business can survive like that.
How does RRR stand on the idea of packaging a product, that’s
still important, right?
Absolutely. We are working with some of the best graphic artists
in L.A. and have a variety of different photographers in our
network to truly capture an image that will tell people what
kind of music they can expect when buying a recording. It’s
a harsh reality but no one wants to buy an album with an unprofessional
looking cover, but yet most self-released artist albums look
terrible and are instantly recognizable as amateur products.
We don’t let that happen and make sure our product looks
on par with the quality associated with major label releases.
RRR charges the artist a part of the fees that it takes to launch
the recording, why is that and how does it work?
The unspoken truth in the record business is that nobody knows
anything. There simply are no guarantees for success. Every major
label releases 50 CD’s and loses money on 49 of them. This
is not a sustainable model. They make the money back by charging
back the one artist who does make it a ridiculous percentage
and by tying him or her to a long contract and what they call “options” where
essentially the artist owes them his next three to six releases.
This gave labels the reputation of being greedy, but it’s
just the economics of dealing with a very unpredictable market
place. We charge our artists $15,000 to offset the recording
cost, mastering expenses, musicians’ fees and artwork.
It barely covers our cost but that’s why we only work with
artists we really believe in. Most importantly all RRR artists
retain 95% of their rights to the masters and keep 95% of the
proceeds.
How did you come up with this model?
I believe great artists should have a chance to have their voices
heard. It bothers me so much to hear a great talent on websites
like MySpace, but the recording sounds amateurish or simply not
competitive with what’s currently on the radio. I know
artists spend so much money on the best solutions in their minds
given their resources; they work with studios or engineers with
no real track record but fall for what essentially amounts to
promises. What is sad to me is they often self-produce so there
is no feedback in the studio when they are recording and simply
not allowed the luxury of “being an artist”. The
end result is a product with no vision, no guidance and no thread
creating cohesiveness throughout the entire recording. I wanted
to make it possible for artists to get a real shot at a career
in music in a reasonable time frame.
Why did you decide to reduce the amount of songs from 10 to
12 on an average Major release down to 4 to 6 songs on a RRR
release?
If you would allow me generalize for a second: we all know the
dilemma that most CD’s have on average 5 great and 5 not
so great tracks on them. Consumers know that, too. That’s
how we became a “one-song-download” culture. Additionally
many potential new fans don't want to spend $10 to see if they
like an act; $4 to $5 feels better as an entry price point for
a new artist. In the studio I have found that recording the first
half of the songs is usually an incredible experience for everybody
involved and you really feel the creative energy in the room.
As a project drags on it sometimes feels like a honeymoon that’s
gone bad (laughs). I guess I wanted to make the experience of
making a record as significant as the actual recording and I
guess I have seen too many bands lose the creative spirit in
the pursuit of filling a 10 to 12 song quota. A quota we still
carry around from the antiquated LP format. Nowadays new fans
and industry affiliates just don’t have the patience to
look for the 4 nuggets in a 12 song release anymore. If you hit
them with 4 to 6 really great songs I know that you can still
raise some eyebrows.
Is $15.000 a lot of money for artists to come up with?
Artists have many ways to make money from personal appearances,
sponsorships to music licensing. Record labels only sell music
recordings which – frankly – has become less than
profitable in many cases. I think between recording, producing,
mixing, mastering and packaging the average band spends this
kind of money on a self-released project and after all is said
and done don’t even know how to get the songs on iTunes
or Napster. They spend so much time, resources and energy purchasing
home recording gear, learning how to record properly, how to
design artwork and do the business side of things that the key
element can get lost which is “being an artist”.
They spend time and money and so much energy on trying to emulate
what labels and industry pros have perfected over the years.
Then they wonder why their product does not look or sound like
a real major label release. Frankly it’s the equivalent
of trying to save $700 on airfare by building and flying your
own airplane. I think it’s safe to say that the chances
of success are minimal at best.
So RRR essentially eliminates the guesswork…
Yes. My contacts allow me to assemble some of
the best engineers, musicians, music marketers and studios L.A.
has to offer and because of these long standing relationships
we manage to stay within a reasonable budget. Most importantly
we try to separate the sense from the non-sense and aim to be
honest with the musicians we work in every regard.
How does the process work if a band or solo artist wants to
work with RRR?
First they would need to contact me
and I figure out if their music is up my alley. I get a lot of
submissions these days but always make time to listen to what
I am being sent and get back to the artists within a few days.
If I believe the artist is a right match for RRR we usually start
to communicate and see if we have a time slot available that
works. Basically this is a 4 week time frame in which the artist
is able to fully commit to the process of making the record.
What happens then?
We will discuss their material, start to pick
songs and meet with a marketing specialist to get started on
figuring out a visual image for the artwork. That’s in
the first few days. Then we get into pre-production, tracking,
overdubs, mixing and mastering. It’s an exciting process
because no one has the time to procrastinate on anything. We
just have to make it work. If a singer needs additional coaching
I bring in a vocal coach, if parts need to be worked out we rent
a rehearsal space and do it. Whatever is needed to develop a
great product, the resources are here and it’s an exciting
time for me and for and everyone involved.
Derek, thanks for taking the time to chat.
(The Interview was conducted by Hallie Navic for
Music Media Wire) |